AI Insights · Timothy · September 2022
Top 5 Hypercasual Games in the UK for Q3 2022: Unified Platform Performance
Discover the performance trends of the top 5 hypercasual games in the UK for Q3 2022, based on Sensor Tower data. Learn about weekly downloads, revenue, and active users.
The third quarter of 2022 saw a dynamic performance for the top 5 hypercasual games in the United Kingdom, with data sourced from both iOS and Android platforms. Here, we break down the key metrics for each game, including weekly downloads, revenue, and active users.
Fill The Fridge! from Rollic Games experienced a notable decline in weekly downloads, starting from around 96K at the beginning of the quarter to approximately 18K by the end. The weekly revenue also showed a downward trend, peaking at around $2.1K and dropping to $586. Active users followed a similar pattern, decreasing from nearly 497K to about 159K.
Crowd Evolution!, another title from Rollic Games, showed fluctuating weekly downloads, peaking at roughly 72K in mid-September before falling to 31K by the end of the quarter. The weekly revenue for this game increased significantly early in the quarter, reaching around $1.1K in early August, before stabilizing at approximately $615. Active users saw growth, starting at about 62K and peaking at 165K before settling at 112K.
Airport Master - Plane Tycoon by Panteon Yazilim Oyun Egitim Teknolojileri ve Hizmetleri Sanayi Ticaret Anonim Sirketi had a strong start with weekly downloads around 115K, peaking at nearly 133K in early July, but then steadily declined to about 12K by the end of September. The weekly revenue was highest in early July at around $3.2K, tapering off to $197. Active users peaked at 220K early in the quarter but ended at approximately 99K.
Parking Jam 3D from Popcore GmbH maintained a consistent performance in weekly downloads, peaking at around 64K in early August before decreasing to 23K by the end of September. The weekly revenue saw a gradual decline from $1.6K in early August to $617 by the end of the quarter. Active users followed a similar trend, peaking at 134K in early August and ending at about 69K.
Pull the Pin, another game from Popcore GmbH, had consistent weekly downloads, peaking at 55K in late August and ending at approximately 21K. The weekly revenue remained relatively stable, hovering around $200 to $340 throughout the quarter. Active users showed an increase in August, peaking at around 217K, before decreasing to about 123K by the end of September.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.